Specializes in summoning and buffing Tier 1 units." "Turns your cheapest units into large, deadly armies. I know about global buffs (as far as i can tell they work pretty similar to Doctrines in AoWP), but that's the point - they buff ALL units (or at least all units of the same type)! So if all units gain the same buff there is no sence in keeping T1 instead of swaping it to T2 or further. Such as turning their skin into stone or metal. We also saw enemy factions who used magic to partially transform their units into elemental variants. In the Orc video, they enchanted their soldiers with frostbite weapons, while in the Dwarf video, they enchanted them with some kind of flame magic. Based on evidence from what's been shown in their gameplay demos, you have the option to permanently augment your troops with various enchantments and transformations. I think it's highly likely that there will be ways to gain some long term usage out of even lower tier units. So will there be any way to make T1 units playable for the whole match? In AoWP it was fixed mostly by intoducing mods - you could upgrade T1 unit with good mods (and sometimes by activating some doctrines) and make it good and viable in the lategame.Īs far as we were shown there won't be same unit upgrade system. Originally posted by no0ne:With all my love towards AoW3 it has one significant balance problem - most of T1 units were useless.
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