![]() ![]() So for me xcom(2) is more difficult by far, when you understand the mechanics of darkest dungeon and know the right kill orders for example it becomes pretty easy. But how do the games compare, in their treatment of failure and death, both mechanically and thematically My first ten hours in XCOM 2 were some of the hardest I've ever muscled through in a video game. the core rules like using cover and flanking are learned very fast, but for example to minimoze the risk to not pull additional enemies in random generated maps needs much more experience because there is no ideal blue print for it unlike in dd Darkest Dungeon is more obviously punishing, every element built to communicate a sense of hopelessness and despair. there is unlike in dd mostly not a perfect way to play and you have to adapt from round to round and change your approach. On the other side xcom has way more variables, often you have to choose between just bad options and in xcom the rng can not only ruin your mission, it can ruin your whole game. it has a steep learning curve but not a very high skill level. so its much easier to learn to play the game nearly perfect in the most effective way. ![]() ![]() For me the possibilities in darkest dungeon are far more limited and the rng has less impact. ![]()
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